Axioms

Every axiom system nectarserve has locked — scoped by product, plus the studio-level axioms that apply across all of them.

We work axiom-first. Every system that holds a project together has its own document with a version number.

Axioms are scoped by product — each game and each piece of software has its own set. A small number of axioms sit at the studio level and apply across everything we make.

Studio · cross-product axioms

These apply to every project, regardless of medium. (5 systems · in progress.)

SystemVersionStatus
Systems (AX1–AX5)workingfully listed · validated against the nectarserve build
Visual design (V1–V?)workingin progress
Marketing (M1–M?)workingderived during 3Chess launch
Studio operations (S1–S?)workingThree Cycle base
Story craft (general)workingin progress

nectarserve

The runtime behind the systems we build — reads messages and data from real channels and acts on the world.

SystemRangeStatus
ContinuumT6 · T10–T17 · C1–C5 · C8 · C9 · C12–C14working · foundation

3Chess

The 3-player hex chess game.

SystemVersionCounts
Game rulesv2.224 axioms · 15 theorems
Ratinglocked15 axioms (PL-Elo Exact)
Environmentlocked18 axioms · 7 theorems
HexPair admissionrev 426 axioms
Glossaryv0.2 working9+ canonical terms · available now

Additional axiom systems are in development and will be published as the work they govern ships.

A Table Without Edges

Short fiction collection. (Axiom set in progress.)

How to read an axiom

Each axiom has:

  • An ID scoped by product (3Chess: A14, R3 · studio: V2, M5 · etc.) — citable from any post or paper
  • A statement — one or two sentences, no more
  • A derivation — what follows from it
  • A version — locked, working, or superseded

Some axioms turn out to be wrong. We bump the version and explain why. The changelog is public.

Systems and Continuum are the first fully-listed axiom systems. The Glossary is published; other locked systems have stub pages while their full listings are prepared.